Showing posts with label Wraithguard. Show all posts
Showing posts with label Wraithguard. Show all posts

Monday, March 16, 2009

Toughest Troops in the game.

With the changes brought about by 5th edition Troops are very necessary. I'll admit in piror editions, I took the minimum amount of troops that were required. One edition allowed a squad of 3 Rangers as a Troop choice. Six figures filled out the whole two squads of troops. Now that 2/3 of the games depend upon grabbing and holding objectives with Troops, haveing solid units for troops are a must.


Eldar on the whole are a very fragile bunch. Toughness 3 across the board. However the Wraithguard are another story. Their Toughness of 6 and their armor save of 3+ makes them a very sturdy unit. Put in a Warlock, and you don't have to worry about their wraithsight weakness. Give the warlock the Conceal power and they will get a mobile 5+ coversave. Throw a farseer next to them with Fortune...letting them re-roll their saves and you have the toughest unit in the game to move off an objective. Just keep a Close Combat unit nearby to help incase they get swarmed.


I had 5 Wraithguard painted up, but they only count as troop chioce if you have 10 in the unit. You will find through all three of these Army Projects that I am a cheap bastard when it comes to gaming. I'm not about to dish out $50-$75 for 5 minis. You really need a plastic Wraithgurd box GW. Anyway...I had some of the really old Epic Eldar Knights, and one of the ancient Eldar Ghostwarriors. They are close enough to the Wraithguard that i painted them up to finish the unit.